Monday, April 14, 2014

Politics and War

So there's this game called Politics And War. It's a turn-based strategy game where you build up your nation by collecting resources, trading on the global market, and building a military force. Currently, around 715 active players exist.

Initially, I found it as a fun way to spend ~10 minutes a day; a "tertiary" game that doesn't demand a lot of attention. What I didn't expect was P&W to become extremely popular at our school -- so much so that someone paid $20 in real life to get money in the game. In fact, the Palmer alliance (The Corn Shuckers) is 18 nations strong and still climbing rapidly; we rank in the top 20th percentile for alliances and have no intention to stop growing. Then end goal is to become the absolute best alliance in P&W in the world. This goal is not too big of a stretch.*

One mechanic in P&W is the necessity of farms to feed your people. Farms, however, take up a lot of space and are a bit unwieldy in that respect -- you would much rather not have to build any farms and instead be able to focus on military, commerce, or resource production. I thought of a clever strategy to circumvent this limitation, however: I have built a total of 24 (read: a shit ton) farms and am putting up massive amounts of free food in the alliance trade system. As a result, no one else needs to get any farms for the rest of the game. I proudly dubbed this system TIFIS, or "The Instant Food Injection System".

Here's where things get really interesting: One scumbag took all of the food in Tifis today (this was over 900 food -- to put this in perspective, you only need about 20 food/day when you're starting out), left the alliance, and is planning on attacking people in the alliance.

The plan is to destroy this guy, absolutely and utterly. There will be no mercy.

-Me

*The best thing about P&W is how new it is. By joining at the ground floor, we all have an enormous advantage over people who join later.

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